
using Unity.VisualScripting;

public class GameConsts
{
    /// <summary>
    /// 每次消除的时候的分数
    /// </summary>
    public static readonly int scorePerClear = 1;
    /// <summary>
    /// 消除槽数量
    /// </summary>
    public static readonly int slotCount = 7;

    /// <summary>
    /// 消除数量
    /// </summary>
    public static readonly int clearCount = 3;

    public static float moveAnimTime = 0.2f;

    public static float scaleAnimTime = 0.15f;

    public static float clearTime = 0.1f;

    /// <summary>
    /// 更新槽子视图时间
    /// </summary>
    public static float updateViewTime = 0.1f;

    public static int maxLevel = 300;

    public static string storeKey = "player_data";

}
